Deporte local

El Celta presenta los proyectos de la ciudad deportiva

ProEXR File Description

=Attributes=
cameraAperture (float): 36
cameraFarClip (float): 0
cameraFarRange (float): 7170
cameraFov (float): 83.9418
cameraNearClip (float): 0
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 3490.73
cameraTransform (m44f): [{0.959183, 0, 0.282787, -1754.98}, {0.282787, 0, -0.959183, 2870.46}, {7.45058e-009, 1, -0.347101, -119.708}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): None
dataWindow (box2i): [0, 0, 3499, 2334]
displayWindow (box2i): [0, 0, 3499, 2334]
gamma (float): 1
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
tiles (tiledesc): [64, 64]
type (string): "tiledimage"

=Channels=
A (float)
B (float)
CESSENTIAL_Reflect.A (half)
CESSENTIAL_Reflect.B (half)
CESSENTIAL_Reflect.G (half)
CESSENTIAL_Reflect.R (half)
CESSENTIAL_Refract.A (half)
CESSENTIAL_Refract.B (half)
CESSENTIAL_Refract.G (half)
CESSENTIAL_Refract.R (half)
CGeometry_ZDepth.A (half)
CGeometry_ZDepth.B (half)
CGeometry_ZDepth.G (half)
CGeometry_ZDepth.R (half)
CMasking_ID.A (half)
CMasking_ID.B (half)
CMasking_ID.G (half)
CMasking_ID.R (half)
CMasking_WireColor.A (half)
CMasking_WireColor.B (half)
CMasking_WireColor.G (half)
CMasking_WireColor.R (half)
CShading_Albedo.A (half)
CShading_Albedo.B (half)
CShading_Albedo.G (half)
CShading_Albedo.R (half)
G (float)
R (float)
1 / 12

SALVADOR FRAGA

ProEXR File Description

=Attributes=
cameraAperture (float): 36
cameraFarClip (float): 0
cameraFarRange (float): 100000
cameraFov (float): 83.9397
cameraNearClip (float): 0
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 3284.31
cameraTransform (m44f): [{-0.00113822, -7.43354e-008, 0.999999, -1335.94}, {0.999999, -8.46103e-011, 0.00113822, 8956.45}, {0, 1, 7.43354e-008, 1088.41}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): None
dataWindow (box2i): [0, 0, 3499, 2334]
displayWindow (box2i): [0, 0, 3499, 2334]
gamma (float): 1
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
tiles (tiledesc): [64, 64]
type (string): "tiledimage"

=Channels=
A (float)
B (float)
CESSENTIAL_Reflect.A (half)
CESSENTIAL_Reflect.B (half)
CESSENTIAL_Reflect.G (half)
CESSENTIAL_Reflect.R (half)
CESSENTIAL_Refract.A (half)
CESSENTIAL_Refract.B (half)
CESSENTIAL_Refract.G (half)
CESSENTIAL_Refract.R (half)
CMasking_ID.A (half)
CMasking_ID.B (half)
CMasking_ID.G (half)
CMasking_ID.R (half)
CMasking_WireColor.A (half)
CMasking_WireColor.B (half)
CMasking_WireColor.G (half)
CMasking_WireColor.R (half)
CShading_Albedo.A (half)
CShading_Albedo.B (half)
CShading_Albedo.G (half)
CShading_Albedo.R (half)
CShading_Shadows.A (half)
CShading_Shadows.B (half)
CShading_Shadows.G (half)
CShading_Shadows.R (half)
CoronaSun003.A (half)
CoronaSun003.B (half)
CoronaSun003.G (half)
CoronaSun003.R (half)
Environment.A (half)
Environment.B (half)
Environment.G (half)
Environment.R (half)
G (float)
INTERIOR.A (half)
INTERIOR.B (half)
INTERIOR.G (half)
INTERIOR.R (half)
Interactive LightMix.A (half)
Interactive LightMix.B (half)
Interactive LightMix.G (half)
Interactive LightMix.R (half)
LLUM SOSTRE 2.A (half)
LLUM SOSTRE 2.B (half)
LLUM SOSTRE 2.G (half)
LLUM SOSTRE 2.R (half)
R (float)
SUN INTERIOR001.A (half)
SUN INTERIOR001.B (half)
SUN INTERIOR001.G (half)
SUN INTERIOR001.R (half)
barra.
2 / 12

SALVADOR FRAGA

ProEXR File Description

=Attributes=
cameraAperture (float): 36
cameraFarClip (float): 0
cameraFarRange (float): 84194.9
cameraFov (float): 57.2095
cameraNearClip (float): 0
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 13902
cameraTransform (m44f): [{-0.128251, 0, 0.991742, 11754.8}, {0.991742, 0, 0.128251, 8732.37}, {0, 1, 0.0726766, 1743.14}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): None
dataWindow (box2i): [0, 0, 3499, 2057]
displayWindow (box2i): [0, 0, 3499, 2057]
gamma (float): 1
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
tiles (tiledesc): [64, 64]
type (string): "tiledimage"

=Channels=
A (float)
B (float)
CESSENTIAL_Reflect.A (half)
CESSENTIAL_Reflect.B (half)
CESSENTIAL_Reflect.G (half)
CESSENTIAL_Reflect.R (half)
CESSENTIAL_Refract.A (half)
CESSENTIAL_Refract.B (half)
CESSENTIAL_Refract.G (half)
CESSENTIAL_Refract.R (half)
CGeometry_ZDepth.A (half)
CGeometry_ZDepth.B (half)
CGeometry_ZDepth.G (half)
CGeometry_ZDepth.R (half)
CMasking_ID.A (half)
CMasking_ID.B (half)
CMasking_ID.G (half)
CMasking_ID.R (half)
CMasking_WireColor.A (half)
CMasking_WireColor.B (half)
CMasking_WireColor.G (half)
CMasking_WireColor.R (half)
G (float)
R (float)
3 / 12

SALVADOR FRAGA

FRAGA-4
4 / 12

SALVADOR FRAGA

IRISARRI-1
5 / 12

JESUS IRISARRI

IRISARRI-2
6 / 12

JESUS IRISARRI

IRISARRI-3
7 / 12

JESUS IRISARRI

IRISARRI-4
8 / 12

JESUS IRISARRI

PENELA-1
9 / 12

ALFONSO PENELA

PENELA-2
10 / 12

ALFONSO PENELA

PENELA-3
11 / 12

ALFONSO PENELA

PENELA-4
12 / 12

ALFONSO PENELA